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This Month's Article
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This
is AMTGARD
Amtgard is a non-profit, non-sectarian group devoted to
recreating elements of the medieval, ancient, and fantasy genres.
The thrust of Amtgard is both recreational and educational, with major
group efforts devoted to reconstructions of medieval combat.
Amtgard weapons are safe, foam-padded replicas of the real things. Anyone
may join. To become a member you must:
1) obtain a copy of the handbook and read it.
2) develop a persona and persona history.
3) make a costume for yourself that is fitting to your persona.
4) fill out a membership form and waiver and turn them in to the prime
minister. Minors must have their waivers signed by their parents or legal
guardians. Minors under the age of 14 may not participate in combat
without special permission from the monarch.
FAQ's
Q: What is Amtgard?
A: Amtgard is a non-profit educational corporation dedicated to the study
and recreation of the medieval and fantasy eras and genres. Amtgard is
also a live action role playing (LARP) game that endeavors to recreate
individual and group combat from the periods mentioned above.
Q: How and where did it start?
A: Amtgard first formed in El Paso, Texas in February of 1983. Since then
it has grown to ten kingdoms stretching from Oregon to New Hampshire with
smaller groups in such diverse areas as Croatia, Germany, Korea, Finland,
Sweden, and even Russia.
Q: What does "AMTGARD" mean?
A: Contrary to popular myth, Amtgard is not an acronym. The word is
essentially Norse/Icelandic in origin, and refers to a land between
Midgard and Valhalla, a plain of existence for heroes who are more than
human but still less than the 'gods'.
Q: Who owns the rights to Amtgard?
A: Amtgard, Incorporated is owned and copyrighted by Amtgard, Kingdom of
the Burning Lands in El Paso, Texas (copyright 1983-1999). Kingdoms across
the world are semiautonomous groups bound together by the Amtgard contract
and a shared set of rules and bylaws.
Q: Does Amtgard publish more information about itself?
A: Amtgard publishes a variety of publications including the Rules of
Play, Corpora of Bylaws, the Amtgard Contract, Dor Un Avathar (the monster
handbook), Talons of the Phoenix (the interkingdom newsletter), and
various newsletters published locally by the many kingdoms, duchies,
baronies, and shires of Amtgard.
Q: Who is allowed to participate?
A: Amtgard is available to all. It is a non-sectarian organization that
welcomes all participants. However, combat activities are restricted to
those 14 and older and certain government offices are restricted to those
18 and older. All Amtgard members must sign a waiver.
Q: What kind of people participate in Amtgard?
A: Amtgard members (Amtgarders or Amtgardians) come from all walks of
life. Members have included secretaries, housewives, college professors,
professional writers, anthropologists, students, officers in the military,
police officers, computer technicians, etc.
Q: How is Amtgard unique from other LARPs?
A: Amtgard is unique on two levels firstly, in the use of its class
ability system and magic points rules that allow diverse recreations of
personas from history and fantasy, secondly in the fast action combat that
is both realistic and safe.
Q: Is Amtgard combat really safe?
A: Amtgard weapons are safe, foam padded replicas of the real things.
Weapons are checked regularly by a guild of referees (Reeves) and there
are strict rules on safety (such as shots to the head are not allowed).
However, Amtgard combat is a sport (which is why waivers are required) and
injuries, though rare, can happen. Generally Amtgard combat is safe, fun
recreation and entertainment.
Q: What are Amtgard battlegames like?
A: Amtgard battlegames range from tournies and duels (one on one combat)
to quests versus monsters and other fell folk to grand melees and wars
between kingdoms that involve hundreds of individiduals. All battlegames
and scenarios are covered by a comprehensive set of rules.
Q: Do I need to make a costume?
A: Costumes in Amtgard are correctly refered to as 'garb'. In combat
situations garb can range from a simple T-tunic to a full set of armor.
Garb for the feasts and quests is more intricate and involved. New members
are allowed a grace period, but are eventually, with the aid of the
Amtgard Garbers Guild, expected to garb themselves with 'period' clothing.
Q: What about the weapons?
A: Amtgard weapons are made from a base of either fiberglass or PVC tubing
covered with layers of high impact foam such as ensolite. Cloth covers
along with padded pommels and hiltguards produce functional and safe
weapons. Weapons that could leave bruises or break bones are disqualified
by the Reeves Guild.
Q: How do I get weapons and armor?
A: Most Amtgarders eventually build their own weapons and armor. Loaner
equipment is often provided for new members (i.e. 'newbies'). Most new
members, after participating in Amtgard for a few weeks, quickly learn to
make equipment tailored for their own specific styles and needs.
Q: What about roleplaying?
A: Roleplaying is important to Amtgard. Members choose a persona (Knight
or Elf or Barbarian, for example). Players roleplay their class,
especially in the quests and feasts, and it is this roleplaying that adds
color and depth to the overall Amtgard experience. Persona histories and
personal symbols are encouraged and may be registered with the Guildmaster
of Heraldry.
Q: What persona classes can I play?
A: Fourteen specific battlefield classes are provided at Amtgard (ranging
from Archer and Assassin to Monk and Wizard). Individuals can change their
class between battlegames and try out as many of the classes as they want.
Those who wish to participate in non-battlefield activities can play such
characters as Waterbearers, Artisans, Pages, etc.
Q: How do I get started?
A: Getting started is easy. Show up at the group nearest you, watch, and
see if Amtgard is for you. If you like it then go up to any Amtgard
officer or member and ask to get involved. (Amtgard is people friendly).
She or he will introduce you to the Prime Minister or Monarch, and from
there you may have embarked on a lifetime of comradery and fun.
Q: Is there an Amtgard chapter in my area?
A: Amtgard chapters are springing up everywhere. Kingdoms (the largest
groups that coordinate the smaller duchies, baronies and shires) exist in
Portland (OR), Denver, Las Cruces, El Paso, Amarillo, Dallas, San
Antonio/Austin, Nashua (NH), and Houston. More information is located in
the contact flier and starter kit.
Q: If there is no local group, can I start my own chapter?
A: Contact fliers, starter kits, rulebooks and corpora, and contracts are
available from the Amtgard Board of Directors. Snail mail address at:
John "Willy" Donnelly
900 A Stockwell
El Paso, TX 79902
or you can email queries to either:
Grand Duke Ivar at ivar@amtgard.com
Amtgard materials for starting new groups are provided at cost, and as
stated before, groups are springing up everywhere.
Q: Can non-fighters participate?
A: Noncombat classes have already been mentioned. But, Amtgard is much
more than the battlegames. In addition to the feasts and quests, Amtgard
holds campouts, arts and sciences competitions, live performances such as
bardic singing and belly dancing, gaming tournies, workshops (how to build
armor, etc.) and so on. Amtgard is a very diverse group with many
interests among its members.
Q: Does Amtgard cost anything?
A: Amtgard participation is free. Local groups, though, may ask for a six
dollar donation every six months. This confers voting rights in Amtgard
government (the Althing), a subscription to the local kingdom newsletter,
and a copy of the rulebook and corpora. Nominal fees may be asked for
special events (such as to pay for the food at feasts). However, there are
no pay-for-play rules.
Q: How does Amtgard fit in with the 'real' world?
A: All Amtgarders are expected to obey the laws of their country, state
and local government jurisdictions. Illegal activities are not condoned
within Amtgard. The Amtgard word for the 'real' world is 'mundania'.
Amtgard endeavors to maintain good relations with government and its
agencies. Many Amtgard groups participate in such activities as telethons,
non-proft fundraising, canned food drives, demonstrations for local
schools and groups such as the Boy Scouts of America, Christmas caroling
for children in hospitals, etc.
Q: How does Amtgard fit in with other medieval and/or LARP groups (Such as
Dagorhir, IFGS, Nero, and SCA to name a few)?
A: Because of differences in play and rules, Amtgard weapons, experience
and titles are not valid or legal in these groups and vise-versa with
these groups as they relate to Amtgard.
Q: What about special events?
A: Most Amtgard groups run battlegames every weekend. However, some
special Amtgard events are held annually. Attendance can range in the
hundreds or even over a thousand. Chief and most important of these events
is the Gathering of the Clans (usually called 'Clan') sponsored every July
by the Kingdom of the Burning Lands. It is a camping event that has been
held every year since 1983 at the Sleepy Grass Campground in the Lincoln
National Forest in Cloudcroft, New Mexico. Other major annual events
include Arakis (sponsored by the Kingdom of the Iron Mountains in Denver),
Spring War (sponsored by the Celestial Kingdom in Austin), and the
Interkingdom Arts and Sciences Olympiad (rotated every year between the
Amtgard kingdoms). For more information on 1997 events, email the
following individuals:
*Spring War (Late April): Sir Shanti at shanti@ccsi.com *Arakis (June):
Duchess Leviatar at wolfrum@aol.com
*Clan (July): Sir Ivar at ivar@amtgard.com
*Olympiad (July): Dame Gwynne at aramith@thoth.anth.utep.edu
Q: Is Amtgard on the internet?
A: Amtgard is very 'wired'. It's many internet resources include
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